‘Borderlands the Pre-Sequel’ parodies pop-culture
Bandits, laser guns, explosion and humor on the Moon are all part of “Borderlands The Pre-Sequel,” the fantastic prequel to “Borderlands 2,” the sequel to “Borderlands”. Developed by 2K Australia and Gearbox Software, this is one of the funniest first person shooter games on the market. It is rated Mature for blood, language, sexual themes and violence. The game will run you $59.99 on Steam or pretty much any where else mainstream games are sold.
The game took about 80 hours to finish the main storyline and all the side quests. This game is hilarious; there are so many funny pop culture references like the quest I Shot The Merrif (mayor sheriff), and “Star Wars” esque pod racing.
The game has a very unique art style called cel shading, which is a way to make the graphics more cartoony adding a sense of character. This is from the fact that the developers were willing to throw away their hyper realistic graphics and replaced it with a less serious style that is a similar idea to the game itself.
This game also introduced a few new mechanics like minimal gravity and lack of atmosphere. You must always wear an “Oz kit” or oxygen kit which is needed to survive in the harshness of space. The kit also comes with some cool features like a jet pack and ground pound.
The story is quite good for being very linear, with no dialogue options. You and your friends are told to come to Helios, a giant space station in the shape of an H, where you meet your “boss” Jack. Soon after you get to the station, you are attacked and are forced to flee. Then you go around and do a bunch of fetch quests, kill some people, get betrayed by someone, and save the day. I don’t usually like this gameplay style but this game is an exception.
I love this game. It is the gift that keeps on giving, with a compelling story and more that its fair share of laughs. I would play this game again just so I could laugh at its jokes again. If you like to laugh while you play video games than you have no excuse to not play.
by WILLIAM MURBACH